# Paladins

![A Paladin hunting Dragons.](https://1568731681-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FYvbahnTdUDEIazAtyzXa%2Fuploads%2FsGqYJPc4JxI6xSzZIpE1%2F03.jpg?alt=media\&token=5449ea04-3fab-47dc-9e11-a9ff2927ae3c)

Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best.

### Benefits

* The strongest single-target damage output out of all classes.&#x20;
* Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.
* Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.&#x20;
* It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.&#x20;
* Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.&#x20;
* Quick advancement in shielding (at the same rate as knights).&#x20;
* Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.&#x20;
* Access to a solid array of spells.&#x20;
* More capacity than sorcerers and druids.&#x20;
* More hitpoints and faster regeneration than sorcerers and druids.&#x20;
* More mana and faster regeneration than knights.&#x20;
* Faster advancement in magic level than knights.

### Promotion

When a Paladin reaches level 20, they can purchase a promotion and become an Royal Paladin with certain benefits.

![Distance makes this class extremely profitable.](https://1568731681-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FYvbahnTdUDEIazAtyzXa%2Fuploads%2FcEpjmSaSKoKMfbRPZtme%2F04.jpg?alt=media\&token=b2931916-2753-4031-866d-5ccc4b9a4233)

### Spells

<table data-header-hidden><thead><tr><th width="160.1835883491888" align="center"></th><th width="150" align="center"></th><th width="224.8245155625738" align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><strong>Spells</strong></td><td align="center"><strong>Magic Level</strong></td><td align="center"><strong>Where to Buy</strong></td><td align="center"><strong>Price</strong></td></tr><tr><td align="center">Light</td><td align="center">0</td><td align="center">Ab'Dendriel, Ankrahmun, Darashia, Thais, Venore</td><td align="center">100</td></tr><tr><td align="center">Find Person</td><td align="center">0</td><td align="center">Ab'Dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">80</td></tr><tr><td align="center">Magic Rope</td><td align="center">1</td><td align="center">Edron</td><td align="center">200</td></tr><tr><td align="center">Light Healing</td><td align="center">1</td><td align="center">Ankrahmun, Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">170</td></tr><tr><td align="center">Intense Healing</td><td align="center">2</td><td align="center">Ankrahmun, Carlin, Darashia, Darashia, Thais, Venore</td><td align="center">350</td></tr><tr><td align="center">Conjure Arrow</td><td align="center">2</td><td align="center">Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">450</td></tr><tr><td align="center">Antidote</td><td align="center">2</td><td align="center">Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">150</td></tr><tr><td align="center">Levitate</td><td align="center">3</td><td align="center">Edron</td><td align="center">500</td></tr><tr><td align="center">Great Light</td><td align="center">3</td><td align="center">Ab'Dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">500</td></tr><tr><td align="center">Haste</td><td align="center">4</td><td align="center">Edron</td><td align="center">600</td></tr><tr><td align="center">Poisoned Arrow</td><td align="center">5</td><td align="center">Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">700</td></tr><tr><td align="center">Destroy Field</td><td align="center">6</td><td align="center">Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">700</td></tr><tr><td align="center">Conjure Bolt</td><td align="center">6</td><td align="center">Edron</td><td align="center">750</td></tr><tr><td align="center">Desintegrate</td><td align="center">8</td><td align="center">Edron</td><td align="center">900</td></tr><tr><td align="center">Ultimate Healing</td><td align="center">8</td><td align="center">Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">1,000</td></tr><tr><td align="center">Explosive Arrow</td><td align="center">10</td><td align="center">Ankrahmun, Carlin, Darashia, Thais, Venore</td><td align="center">1,000</td></tr><tr><td align="center">Power Bolt</td><td align="center">14</td><td align="center">Eremo's Island</td><td align="center">2,000</td></tr></tbody></table>

In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.

![Spellbook](https://1568731681-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FYvbahnTdUDEIazAtyzXa%2Fuploads%2F2JkTxQ2YdsyiLwQqoApA%2FSpellbook.gif?alt=media\&token=1666e37c-0bd6-4660-93c4-5d059cbbf9a0)

### Regeneration

Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 8 seconds and mana regenerates 1 point every 4 seconds.

Royal Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 6 seconds and mana regenerates 1 point every 3 seconds.
