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Paladins

Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.
A Paladin hunting Dragons.
Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best.

Benefits

  • The strongest single-target damage output out of all classes.
  • Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.
  • Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.
  • It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.
  • Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.
  • Quick advancement in shielding (at the same rate as knights).
  • Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.
  • Access to a solid array of spells.
  • More capacity than sorcerers and druids.
  • More hitpoints and faster regeneration than sorcerers and druids.
  • More mana and faster regeneration than knights.
  • Faster advancement in magic level than knights.

Promotion

When a Paladin reaches level 20, they can purchase a promotion and become an Royal Paladin with certain benefits.
Distance makes this class extremely profitable.

Spells

Spells
Magic Level
Where to Buy
Price
Light
0
Ab'Dendriel, Ankrahmun, Darashia, Thais, Venore
100
Find Person
0
Ab'Dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore
80
Magic Rope
1
Edron
200
Light Healing
1
Ankrahmun, Ankrahmun, Carlin, Darashia, Thais, Venore
170
Intense Healing
2
Ankrahmun, Carlin, Darashia, Darashia, Thais, Venore
350
Conjure Arrow
2
Ankrahmun, Carlin, Darashia, Thais, Venore
450
Antidote
2
Ankrahmun, Carlin, Darashia, Thais, Venore
150
Levitate
3
Edron
500
Great Light
3
Ab'Dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore
500
Haste
4
Edron
600
Poisoned Arrow
5
Ankrahmun, Carlin, Darashia, Thais, Venore
700
Destroy Field
6
Ankrahmun, Carlin, Darashia, Thais, Venore
700
Conjure Bolt
6
Edron
750
Desintegrate
8
Edron
900
Ultimate Healing
8
Ankrahmun, Carlin, Darashia, Thais, Venore
1,000
Explosive Arrow
10
Ankrahmun, Carlin, Darashia, Thais, Venore
1,000
Power Bolt
14
Eremo's Island
2,000
In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.
Spellbook

Regeneration

Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 8 seconds and mana regenerates 1 point every 4 seconds.
Royal Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 6 seconds and mana regenerates 1 point every 3 seconds.
Last modified 1yr ago