Paladins
Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.

A Paladin hunting Dragons.
Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best.
- The strongest single-target damage output out of all classes.
- Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.
- Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.
- It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.
- Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.
- Quick advancement in shielding (at the same rate as knights).
- Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.
- Access to a solid array of spells.
- More capacity than sorcerers and druids.
- More hitpoints and faster regeneration than sorcerers and druids.
- More mana and faster regeneration than knights.
- Faster advancement in magic level than knights.
When a Paladin reaches level 20, they can purchase a promotion and become an Royal Paladin with certain benefits.

Distance makes this class extremely profitable.
Spells | Magic Level | Where to Buy | Price |
Light | 0 | Ab'Dendriel, Ankrahmun, Darashia, Thais, Venore | 100 |
Find Person | 0 | Ab'Dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 80 |
Magic Rope | 1 | Edron | 200 |
Light Healing | 1 | Ankrahmun, Ankrahmun, Carlin, Darashia, Thais, Venore | 170 |
Intense Healing | 2 | Ankrahmun, Carlin, Darashia, Darashia, Thais, Venore | 350 |
Conjure Arrow | 2 | Ankrahmun, Carlin, Darashia, Thais, Venore | 450 |
Antidote | 2 | Ankrahmun, Carlin, Darashia, Thais, Venore | 150 |
Levitate | 3 | Edron | 500 |
Great Light | 3 | Ab'Dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Haste | 4 | Edron | 600 |
Poisoned Arrow | 5 | Ankrahmun, Carlin, Darashia, Thais, Venore | 700 |
Destroy Field | 6 | Ankrahmun, Carlin, Darashia, Thais, Venore | 700 |
Conjure Bolt | 6 | Edron | 750 |
Desintegrate | 8 | Edron | 900 |
Ultimate Healing | 8 | Ankrahmun, Carlin, Darashia, Thais, Venore | 1,000 |
Explosive Arrow | 10 | Ankrahmun, Carlin, Darashia, Thais, Venore | 1,000 |
Power Bolt | 14 | Eremo's Island | 2,000 |
In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.

Spellbook
Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 8 seconds and mana regenerates 1 point every 4 seconds.
Royal Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 6 seconds and mana regenerates 1 point every 3 seconds.
Last modified 1yr ago