Wiki
  • Wiki Introduction
  • Creatures
  • Global Map
  • Items
    • Axe
    • Sword
    • Club
    • Shield
    • Helmet
    • Armor
    • Legs
    • Boots
    • Rings
    • Amulets
    • Distance
    • Wands
    • Rods
  • Item Tiers
  • Vocations
    • Knights
    • Paladins
    • Sorcerers
    • Druids
Powered by GitBook
On this page
  • Benefits
  • Promotion
  • Spells
  • Regeneration
  1. Vocations

Paladins

Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.

PreviousKnightsNextSorcerers

Last updated 3 years ago

Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best.

Benefits

  • The strongest single-target damage output out of all classes.

  • Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.

  • Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.

  • It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.

  • Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.

  • Quick advancement in shielding (at the same rate as knights).

  • Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.

  • Access to a solid array of spells.

  • More capacity than sorcerers and druids.

  • More hitpoints and faster regeneration than sorcerers and druids.

  • More mana and faster regeneration than knights.

  • Faster advancement in magic level than knights.

Promotion

When a Paladin reaches level 20, they can purchase a promotion and become an Royal Paladin with certain benefits.

Spells

Spells

Magic Level

Where to Buy

Price

Light

0

Ab'Dendriel, Ankrahmun, Darashia, Thais, Venore

100

Find Person

0

Ab'Dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

80

Magic Rope

1

Edron

200

Light Healing

1

Ankrahmun, Ankrahmun, Carlin, Darashia, Thais, Venore

170

Intense Healing

2

Ankrahmun, Carlin, Darashia, Darashia, Thais, Venore

350

Conjure Arrow

2

Ankrahmun, Carlin, Darashia, Thais, Venore

450

Antidote

2

Ankrahmun, Carlin, Darashia, Thais, Venore

150

Levitate

3

Edron

500

Great Light

3

Ab'Dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

500

Haste

4

Edron

600

Poisoned Arrow

5

Ankrahmun, Carlin, Darashia, Thais, Venore

700

Destroy Field

6

Ankrahmun, Carlin, Darashia, Thais, Venore

700

Conjure Bolt

6

Edron

750

Desintegrate

8

Edron

900

Ultimate Healing

8

Ankrahmun, Carlin, Darashia, Thais, Venore

1,000

Explosive Arrow

10

Ankrahmun, Carlin, Darashia, Thais, Venore

1,000

Power Bolt

14

Eremo's Island

2,000

In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.

Regeneration

Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 8 seconds and mana regenerates 1 point every 4 seconds.

Royal Paladin: When advancing a level, a paladin gains 20 capacity, 10 hitpoints and 15 mana. Hitpoints regenerates 1 point every 6 seconds and mana regenerates 1 point every 3 seconds.

A Paladin hunting Dragons.
Distance makes this class extremely profitable.
Spellbook