Knights
Knights are masters of melee combat, they use their brutal physical strength for battle and fight using melee weapons like swords, axes or clubs.
Last updated
Knights are masters of melee combat, they use their brutal physical strength for battle and fight using melee weapons like swords, axes or clubs.
Last updated
As a result of their focus on physical skills, knights are severely lacking in terms of magical habilities.
Knights advance the fastest in melee skills.
Knights advance quickly in shielding, at the same rate as paladins and much faster than sorcerers and druids.
Largest carrying capacity.
Largest amount of hitpoints and fastest regeneration.
Can use Challenge to rescue their teammates.
Knights are melee fighters and as such, they don't need to run around shooting enemies with runes or ranged weapons, their gameplay tends to be a bit more relaxed.
The only supplies knights need on a hunt are healing runes, they have no need for ammunition and because of that, and their huge carrying capacity, they are good at money-making.
Knights have access to more types of strong, defense-oriented equipment than other classes.
They're welcome in hunting teams because of their high defense and resistance against physical damage.
Their primary role is to be the tank and the loot collector, they block the monsters' damage while others attack from a distance like Paladins and Sorcerers and the Druids using heal friend spells to help him to block monsters in a better way and for his huge carrying capacity to collect monsters' loot 'cause a higher levels knights rarelly runs out of capacity unlike other classes with less carrying capacity making knights an indispensable class for team hunts like Druids.
When a Knight reaches level 20, they can purchase a promotion and become an Elite Knight with certain benefits.
Spell
Magic Level
Where to Buy
Price
Find Person
0
Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore
80
Light
0
Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore
100
Light Healing
1
Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore
170
Magic Rope
1
Edron
200
Antidote
2
Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore
150
Levitate
3
Edron
500
Great Light
3
Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore
500
Haste
4
Edron
600
Challenge
4
Eremo's Island
2,000
Berserk
5
Edron
2,500
In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.
Knights: When advancing a level, a knight gains 25 capacity, 15 hitpoints and 5 mana. Hitpoints and mana regenerates 1 point every 6 seconds.
Elite Knight: When advancing a level, a knight gains 25 capacity, 15 hitpoints and 5 mana. Hitpoints an mana regenerates 1 point every 5 seconds.