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# Knights

![Known for spending hours on their hunts due to their large amount of capacity.](/files/SrAhgMFl0A403eKGPLWR)

As a result of their focus on physical skills, knights are severely lacking in terms of magical habilities.

### Benefits

* Knights advance the fastest in melee skills.&#x20;
* Knights advance quickly in shielding, at the same rate as paladins and much faster than sorcerers and druids.&#x20;
* Largest carrying capacity.&#x20;
* Largest amount of hitpoints and fastest regeneration.&#x20;
* Can use Challenge to rescue their teammates.
* &#x20;Knights are melee fighters and as such, they don't need to run around shooting enemies with runes or ranged weapons, their gameplay tends to be a bit more relaxed.&#x20;
* The only supplies knights need on a hunt are healing runes, they have no need for ammunition and because of that, and their huge carrying capacity, they are good at money-making.&#x20;
* Knights have access to more types of strong, defense-oriented equipment than other classes.&#x20;
* They're welcome in hunting teams because of their high defense and resistance against physical damage.&#x20;
* Their primary role is to be the tank and the loot collector, they block the monsters' damage while others attack from a distance like Paladins and Sorcerers and the Druids using heal friend spells to help him to block monsters in a better way and for his huge carrying capacity to collect monsters' loot 'cause a higher levels knights rarelly runs out of capacity unlike other classes with less carrying capacity making knights an indispensable class for team hunts like Druids.

### Promotion

When a Knight reaches level 20, they can purchase a promotion and become an Elite Knight with certain benefits.

![A Knight receiving his Promotion from King Tibianus.](/files/C0GsmyFjHsQFs30HTz4f)

### Spells

<table data-header-hidden><thead><tr><th width="164.62613992495793" align="center">Spell</th><th width="155.1840048245309" align="center">M.L.</th><th width="224.84468664850135" align="center">NPC</th><th width="150" align="center">Price</th></tr></thead><tbody><tr><td align="center">Spell</td><td align="center">Magic Level</td><td align="center">Where to Buy</td><td align="center">Price</td></tr><tr><td align="center">Find Person</td><td align="center">0</td><td align="center">Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore</td><td align="center">80</td></tr><tr><td align="center">Light</td><td align="center">0</td><td align="center">Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore</td><td align="center">100</td></tr><tr><td align="center">Light Healing</td><td align="center">1</td><td align="center">Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore</td><td align="center">170</td></tr><tr><td align="center">Magic Rope</td><td align="center">1</td><td align="center">Edron</td><td align="center">200</td></tr><tr><td align="center">Antidote</td><td align="center">2</td><td align="center">Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore</td><td align="center">150</td></tr><tr><td align="center">Levitate</td><td align="center">3</td><td align="center">Edron</td><td align="center">500</td></tr><tr><td align="center">Great Light</td><td align="center">3</td><td align="center">Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Thais, Venore</td><td align="center">500</td></tr><tr><td align="center">Haste</td><td align="center">4</td><td align="center">Edron</td><td align="center">600</td></tr><tr><td align="center">Challenge</td><td align="center">4</td><td align="center">Eremo's Island</td><td align="center">2,000</td></tr><tr><td align="center">Berserk</td><td align="center">5</td><td align="center">Edron</td><td align="center">2,500</td></tr></tbody></table>

In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.

![Spellbook.](/files/ajuAAWhsw149dGjVcjiC)

### Regeneration

Knights: When advancing a level, a knight gains 25 capacity, 15 hitpoints and 5 mana. Hitpoints and mana regenerates 1 point every 6 seconds.

Elite Knight: When advancing a level, a knight gains 25 capacity, 15 hitpoints and 5 mana. Hitpoints an mana regenerates 1 point every 5 seconds.
