Druids
Druids are masters of nature and healing magic. Nature can heal and protect, but can also cause widespread destruction.
Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins.
Benefits
Druids are welcome on team hunts thanks to their ability to heal others.
Various spell effects make for interesting, colorful gameplay.
Druids can effectively deal several types of damage.
Strong damage output in every situation, both single- and multi-target.
Can use Magic Shield to drastically increase survivability.
Fastest advancement in magic level (same as sorcerers).
Largest amount of mana and fastest regeneration (same as sorcerers).
Can make many types of offensive runes.
Promotion
When a Druid reaches level 20, they can purchase a promotion and become an Elder Druid with certain benefits.
Spells
Spell | Magic Level | Where to Buy | Price |
Light | 0 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 100 |
Food | 0 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 300 |
Find Person | 0 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 80 |
Light Healing | 1 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 170 |
Intense Healing Rune | 1 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 600 |
Light Magic Missile | 1 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Magic Rope | 1 | Edron | 200 |
Poison Field | 1 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 300 |
Antidote | 2 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 150 |
Force Strike | 2 | Edron | 600 |
Intense Healing | 2 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 350 |
Heavy Magic Missile | 3 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,500 |
Fire Field | 3 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Levitate | 3 | Edron | 500 |
Flame Strike | 3 | Edron | 800 |
Energy Strike | 3 | Edron | 800 |
Great Light | 3 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Haste | 4 | Edron | 600 |
Magic Shield | 4 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 450 |
Energy Field | 5 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Destroy Field | 6 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 700 |
Animate Dead | 7 | Edron | 1,200 |
Envenom | 7 | Edron | 1,000 |
Heal Friend | 7 | Edron | 800 |
Ultimate Healing | 8 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,000 |
Poison Bomb | 8 | Edron | 1,000 |
Desintegrate | 8 | Edron | 900 |
Strong Haste | 8 | Edron | 1,300 |
Firebomb | 9 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,500 |
Creature Illusion | 10 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,000 |
Convince Creature | 10 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 800 |
Poison Wall | 11 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,600 |
Ultimate Healing Rune | 11 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,500 |
Chameleon | 11 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,300 |
Ultimate Light | 12 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,600 |
Explosion | 12 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,800 |
Fire Wall | 13 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 2,000 |
Soulfire | 13 | Edron | 1,800 |
Wild Growth | 13 | Eremo's Island | 2,000 |
Undead Legion | 15 | Edron | 2,000 |
Invisible | 15 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 2,000 |
Summon Creature | 16 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 2,000 |
Paralyze | 18 | Edron | 1,900 |
Mass Healing | 19 | Edron | 2,200 |
Energy Wall | 25 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 2,500 |
Poison Storm | 28 | Edron | 3,400 |
In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.
Regeneration
Druid: When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 3 seconds.
Elder Druid: When advancing a level, a Master Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 2 seconds.
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