Druids

Druids are masters of nature and healing magic. Nature can heal and protect, but can also cause widespread destruction.

Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins.

Benefits

  • Druids are welcome on team hunts thanks to their ability to heal others.

  • Various spell effects make for interesting, colorful gameplay.

  • Druids can effectively deal several types of damage.

  • Strong damage output in every situation, both single- and multi-target.

  • Can use Magic Shield to drastically increase survivability.

  • Fastest advancement in magic level (same as sorcerers).

  • Largest amount of mana and fastest regeneration (same as sorcerers).

  • Can make many types of offensive runes.

Promotion

When a Druid reaches level 20, they can purchase a promotion and become an Elder Druid with certain benefits.

Spells

Spell

Magic Level

Where to Buy

Price

Light

0

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

100

Food

0

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

300

Find Person

0

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

80

Light Healing

1

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

170

Intense Healing Rune

1

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

600

Light Magic Missile

1

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

500

Magic Rope

1

Edron

200

Poison Field

1

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

300

Antidote

2

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

150

Force Strike

2

Edron

600

Intense Healing

2

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

350

Heavy Magic Missile

3

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,500

Fire Field

3

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

500

Levitate

3

Edron

500

Flame Strike

3

Edron

800

Energy Strike

3

Edron

800

Great Light

3

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

500

Haste

4

Edron

600

Magic Shield

4

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

450

Energy Field

5

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

500

Destroy Field

6

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

700

Animate Dead

7

Edron

1,200

Envenom

7

Edron

1,000

Heal Friend

7

Edron

800

Ultimate Healing

8

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,000

Poison Bomb

8

Edron

1,000

Desintegrate

8

Edron

900

Strong Haste

8

Edron

1,300

Firebomb

9

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,500

Creature Illusion

10

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,000

Convince Creature

10

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

800

Poison Wall

11

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,600

Ultimate Healing Rune

11

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,500

Chameleon

11

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,300

Ultimate Light

12

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,600

Explosion

12

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

1,800

Fire Wall

13

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

2,000

Soulfire

13

Edron

1,800

Wild Growth

13

Eremo's Island

2,000

Undead Legion

15

Edron

2,000

Invisible

15

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

2,000

Summon Creature

16

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

2,000

Paralyze

18

Edron

1,900

Mass Healing

19

Edron

2,200

Energy Wall

25

Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore

2,500

Poison Storm

28

Edron

3,400

In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.

Regeneration

Druid: When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 3 seconds.

Elder Druid: When advancing a level, a Master Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 2 seconds.

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