Druids
Druids are masters of nature and healing magic. Nature can heal and protect, but can also cause widespread destruction.

A Druid visiting Ab'dendriel's temple.
Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins.
- Druids are welcome on team hunts thanks to their ability to heal others.
- Various spell effects make for interesting, colorful gameplay.
- Druids can effectively deal several types of damage.
- Strong damage output in every situation, both single- and multi-target.
- Can use Magic Shield to drastically increase survivability.
- Fastest advancement in magic level (same as sorcerers).
- Largest amount of mana and fastest regeneration (same as sorcerers).
- Can make many types of offensive runes.
When a Druid reaches level 20, they can purchase a promotion and become an Elder Druid with certain benefits.

Druid visiting the Paradox Tower.
Spell | Magic Level | Where to Buy | Price |
Light | 0 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 100 |
Food | 0 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 300 |
Find Person | 0 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 80 |
Light Healing | 1 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 170 |
Intense Healing Rune | 1 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 600 |
Light Magic Missile | 1 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Magic Rope | 1 | Edron | 200 |
Poison Field | 1 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 300 |
Antidote | 2 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 150 |
Force Strike | 2 | Edron | 600 |
Intense Healing | 2 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 350 |
Heavy Magic Missile | 3 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,500 |
Fire Field | 3 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Levitate | 3 | Edron | 500 |
Flame Strike | 3 | Edron | 800 |
Energy Strike | 3 | Edron | 800 |
Great Light | 3 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Haste | 4 | Edron | 600 |
Magic Shield | 4 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 450 |
Energy Field | 5 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 500 |
Destroy Field | 6 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 700 |
Animate Dead | 7 | Edron | 1,200 |
Envenom | 7 | Edron | 1,000 |
Heal Friend | 7 | Edron | 800 |
Ultimate Healing | 8 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,000 |
Poison Bomb | 8 | Edron | 1,000 |
Desintegrate | 8 | Edron | 900 |
Strong Haste | 8 | Edron | 1,300 |
Firebomb | 9 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,500 |
Creature Illusion | 10 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,000 |
Convince Creature | 10 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 800 |
Poison Wall | 11 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,600 |
Ultimate Healing Rune | 11 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,500 |
Chameleon | 11 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,300 |
Ultimate Light | 12 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,600 |
Explosion | 12 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 1,800 |
Fire Wall | 13 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 2,000 |
Soulfire | 13 | Edron | 1,800 |
Wild Growth | 13 | Eremo's Island | 2,000 |
Undead Legion | 15 | Edron | 2,000 |
Invisible | 15 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 2,000 |
Summon Creature | 16 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 2,000 |
Paralyze | 18 | Edron | 1,900 |
Mass Healing | 19 | Edron | 2,200 |
Energy Wall | 25 | Ab'dendriel, Ankrahmun, Carlin, Darashia, Thais, Venore | 2,500 |
Poison Storm | 28 | Edron | 3,400 |
In order to cast a spell you need to say the specific words for each spells. Once you buy the spell on a NPC, you can buy/find a spellbook to see this words.

Spellbook
Druid: When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 3 seconds.
Elder Druid: When advancing a level, a Master Sorcerer gains 10 capacity, 5 hitpoints and 30 mana. Hitpoints regenerates 1 point every 12 seconds and 1 mana point every 2 seconds.
Last modified 1yr ago